Commit b5177782 authored by Håkon Berg Borhaug's avatar Håkon Berg Borhaug
Browse files

Got geometry on screen using vertex buffer

parent 54319755
CMakeLists.txt.user
out/
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......
#include <windows.h>
#include "GL/glew.h"
#include <GL/glew.h>
#include <GL/freeglut.h>
#include <stdlib.h>
#include <stdio.h>
......
......@@ -13,6 +13,9 @@
#include "SceneObject.hpp"
#include "../../glm-master/glm/glm.hpp"
#define POS_ARRAY_SIZE 48
#define IND_ARRAY_SIZE 12
class Landscape : public SceneObject
{
public:
......@@ -32,7 +35,7 @@ private:
// texture coord array
std::vector< glm::vec3 > textureArray_;
float positions_[3 * 4 * 4] = {
float positions_[POS_ARRAY_SIZE] = {
// Left plane
-100.0f, -50.0f, 50.0f,
0.0f, -50.0f, 50.0f,
......@@ -58,15 +61,15 @@ private:
-1000.0f, 1000.0f, -500.0f
};
unsigned int indices_[4 * 3] = {
unsigned int indices_[IND_ARRAY_SIZE] = {
0, 1, 2, 3,
4, 5, 6, 7,
8, 9, 10, 11
};
VertexArray vao;
VertexBuffer vbo;
VertexBuffer vbo = VertexBuffer(positions_, POS_ARRAY_SIZE * 3 * sizeof(float));
VertexBufferLayout layout;
IndexBuffer ibo;
IndexBuffer ibo = IndexBuffer(indices_, IND_ARRAY_SIZE);
};
......@@ -38,7 +38,7 @@ public:
template<typename T>
void Push(unsigned int count) {
//static_assert(false);
//static_assert(false);
}
template<>
......
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